Gameplay and Basic Functionality Testing!


A lot of content and functionality has been implemented into my game after lots of procrastinating. The game is technically completable (with win and loss state), and the game loops with the game over screen and victory screen having the function of pressing a button to send the player back to the title screen, and the game can be closed using the quit button.

In gameplay aspects the player movement has been refined to not flip/rotate the character on the z axis, when colliding, the player does not get stuck when colliding with wall or floor tiles for no reason as the friction system has been refined.

The enemy chasing the player has been added to follow the players current position directly from where the enemy is. The enemy’s attack works with the player health system, for now the player only has one health point and the enemy kills the player in one hit. The result causes the game over screen to appear as normal and the player can retry the game or quit from that screen.

They key and door objects and functionality are fully implemented. This means the player can collect the key and hold onto it, when the player collides with the door and the player is holding the key, the player can progress, without collecting the key the door will not work.

Overall very pleased with how much progress I have made and will continue to work on the other levels yet to be made.

Get Descent Into Sorrow

Leave a comment

Log in with itch.io to leave a comment.